With the conclusion of the Metaverse Maker Contest, we’re excited to bring you the winners and honorable mentions this year!
But first, everyone has done an outstanding job. The level of creativity, imagination and skills you have brought in this year has made it very difficult to pick the winners. Whether you placed or not, you should be proud of what you’ve made this year and what you learned by building such amazing content – those skills and experiences are something that will stay with you forever…
With 2020 over, it’s a good time to take a look back at the last year and see where we’ll be going for this one. With the global pandemic, it was a challenging year for everyone, but also one where many people came together to work through the new challenges and we’re happy that our platform could be part of this.
This week has concluded the judging of the Metaverse Maker Competition (MMC) entries and we finally have our winners! We went through all 81 submissions from about 201 participants. Determining the winners was no easy task, because of the overwhelming quality and creativity of all the entries!
Everyone should be proud of what you’ve accomplished, even if you haven’t placed, you have pushed the creative and technical bar of content in Neos miles ahead within last month and have given everyone tons to enjoy. Personally it took me almost 14 hours to go through every single submission for the first time and I enjoyed every second of it…
Neos is going multilingual! Introducing a new localization system, which currently allows all core UI to be translated into different languages. Currently available in English, Japanese, Korean, Taiwanese Mandarin, Czech, German, French, Spanish, Polish, British English, Icelandic, Estonian, Norwegian, Finnish, Dutch, Turkish, Esperanto, Russian and Chinese.
If you’d like to help translate Neos into another language, you can do so through the Neos Locale public repository.
Neos is the first metaverse to support HTC Vive lip tracking in addition to the robust eye tracking system and interaction tools. It’s quite amazing how well it tracks and how much more alive do the avatars feel.
Make sure to register your Neos world with eye tracking functionality at Drooloon Cup for a chance to win eye tracking kits and cash prizes.
DelVR is an immersive system to play games like Dungeons and Dragons within VR. The second devlog video is detailing the interactive game master tools developed so far. Certainly a very cool and promising project powered by Neos to follow.
Visit DelVR Discord for updates on the project.
Alien Rescue, the most ambitious MetaMovie Project so far is being created in Neos. The feature-length completely immersive, interactive cinematic experience starring professional actors interacting in real time with the viewers. Unfolding ever-changing storylines with multiple endings.
From the enormous galaxy-class Blackhawk Starship to the vast, labyrinth- like Kelosite Research Facility, you’ll be endlessly mesmerized by Alien Rescue’s world of jaw-dropping envornments and variable zoo of extraordinary creatures.
This major feature helps to optimize the Neos experience by taking original assets and computing “variants” of them. Currently, this version of the system focuses on generating optimized textures using Block Compression algorithms leading to significantly less RAM and VRAM consumption.
The Asset Variant system has now been ported to our Android and Quest builds. Worlds made for desktop use now run on mobile as well. Read full weekly update…
Neos now supports up to 8 additional trackers for a total of 11 tracking points for high quality full body tracking. You can now track your hips, knees, feet, elbows, and chest. The new full body calibrator will automatically calibrate all of these for you.
Full-body calibration is designed to be independent from your avatars. If you change your full body setup, you don’t have to recalibrate all of your avatars again.
Read full weekly update…
Neos Avatars now feature advanced features like universal finger tracking, eye tracking, full body tracking and, thanks to blenshape/visme integration, expressive facial capabilities complete with audio analysis for generating mouth movements while talking.
Advanced avatars and tools for their easy in-verse setup are part of a larger continuing effort to make Neos accessible and attractive to more users of all backgrounds.
Professor Hamish MacDougall and his amazing Sydney Human Factors Research team are doing inspiring research work directly in virtual reality, applied to real life use cases.
Neos empowers research and applications at University of Sydney, Czech Technical University, University of Life Sciences Prague, Weizmann Institute of Science, companies such as PwC, Siemens and others.
New and Upcoming NeosVR Features
Oculus Quest Build
Friends & Messaging
Advanced Hand Tracking
Full Body Tracking
Neos Hub Update
Advanced Screen Mode
Mixed Reality Mode
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